I'm a game designer and producer, fueled by a pot of Earl Grey tea and a passion for creating accessible and meaningful games for everyone.
With over 10 years of experience in the gaming and technology industries, I have successfully fulfilled diverse roles encompassing game and level design, game production, digital project management. Currently, I lead team to create engaging games across various genres, I spearhead game projects on platforms like consoles and mobile. Additionally, I have mentored aspiring game designers and artists.
Throughout my career, I have honed a versatile skillset encompassing project management (both traditional and Agile methodologies), game and level design, graphic design, UX/UI design, team leadership, and problem-solving. I am proficient in industry-standard tools like Unity and have a strong understanding of user-centered design principles. My ability to effectively communicate and collaborate with cross-functional teams has been instrumental in delivering successful projects on time and within budget.
A Master of Arts (MA) program in Graphic Design with Animation at Polsko-Japońska Akademia Technik Komputerowych w Warszawie is currently in progress, with an expected completion date of February 2025. Prior to this, a Bachelor's degree in Cultural Studies with Design was obtained from Collegium Da Vinci. My participation in the Game Design Workshop at GDC 2023, focusing on the MDA framework, demonstrates my commitment to continuous learning and professional development in the field.
I have a proven track record in game production, successfully managing projects from conception to launch. My experience includes managing cross-functional teams, establishing and adhering to project schedules, identifying and mitigating risks, and ensuring the delivery of high-quality products on time and within budget. I am well-versed in agile methodologies, allowing me to adapt to changing project requirements and deliver iterative improvements.
My experience in rapid indie development has honed my versatile game design skills across various genres. I excel at crafting immersive narratives, intricate puzzles, engaging educational experiences, and innovative fitness games. I prioritize player experience, balancing challenge and accessibility, and utilizing technology like Joy-Cons for immersive gameplay. I am adept at adapting to different genres and platforms, creating high-quality games that cater to diverse audiences.
I am a skilled communicator with a proven ability to build strong relationships with diverse teams, clients, and stakeholders. I excel at tailoring my communication style to effectively convey complex ideas, both verbally and in writing, ensuring clarity and understanding among all parties.
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