mockup from Tell me your story made by Kamila Osińska

Mobirise Website Builder

Games


All of the mentioned projects, were developed within teams ranging from 2 to 10 people. Each project was executed within established deadlines, following comprehensive documentation and adhering to industry-standard design patterns.
Tell me your Story

In the cozy puzzles project, I designed more than 70 mini games integrated into the narrative and overall game structure. My responsibilities included designing the game. I also oversaw the integration of audio assets, created level designs, and prototype the game. 

Cat's Cosmic Atlas

I was responsible for the overall game design, crafting the educational content about constellations and space, and creating the sound design. My work involved designing interactive experiences to teach players about astronomy, developing engaging narratives and challenges related to space exploration, and selecting and creating audio assets that enhanced the immersive atmosphere of the game.

Cook for Love

In the culinary project, I designed 40 diverse recipes interwoven with a narrative that connected to the previous installment in the series. My work involved designing the cooking mechanics, crafting engaging culinary challenges, and seamlessly integrating them into the unfolding story.

Fun & Spot Swimming

In the fitness-focused project, I was responsible for designing the motion-based gameplay using the accelerometer. This involved developing the logic behind the movement mechanics, ensuring an intuitive and responsive experience for players. Additionally, I oversaw the overall game design, crafting engaging challenges and progression systems. 

Freaky Trip

My role focused on level design and iterating on the game's design. I crafted engaging and challenging levels, incorporating puzzles and obstacles that complemented the game's narrative and mechanics. I also worked closely with the development team to refine the gameplay experience, ensuring a smooth and enjoyable journey for players.

Side B

It was my first point and click independent, project self released on the Nintendo Switch platform. I was responsible for the overall game design and narrative development of this point-and-click adventure.

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